HoN Patch 1.0.3

Seit wenigen Tagen ist nun der Patch 1.0.3 draußen und es gab tatsächlich einen neuen Helden zu bestaunen: [b]Tundra[/b] bereichert nun als Rexxar Port aus DotA das Heroes of Newerth Gameplay. [center][img]http://img72.imageshack.us/img72/9207/tundra.jpg[/img][/center] Wer mehr über die aktuellen Patch Änderungen (Patch 1.0.3.1 hat nur Änderungen im Changelog bewirkt) erfahren möchte, clickt einfach [clip=hier] Version 1.0.3 ————- Darkwood Vale - Removed two neutral spawns, replaced them with outposts - Replaced two of the higher tier neutral camps with tier 1 neutrals - Outermost towers are now level 1 towers (instead of level 2) * This means they will do slightly less damage and less starting health, same as the outer most towers on Caldavar - Lowered building health on this map by 25%, lowered ranged rax health regeneration rate by 25% (these changes only affect the darkwood vale map) - Moved some trees to allow better ward spots to cover runes Ingame - Players will no longer see trees die in fog * Meaning, juking with Logger’s Hatchet / Runes of Blight is now much more fun! - Added an interface option for “Double Activate.” When enabled, certain items and abilities may be double-clicked (or double-activated) for automatic use: * Homecoming Stone and Post Haste teleports you home * Health Potions and Mana Potions are used on self * Tablet of Command, Stormspirit, Charged Hammer, and Nullfire Blade are used on self * Portal Key blink towards home * Grace of the Nymph, Inner Light, Protective Charm, Camouflage, Nature’s Protection, Arcane Hide, Healing Wave, Cursed Shield, Fire Shield, Frenzy, and Focus Buffer are used on self - Added new game interface option “Move To Spawn On Disconnect” * When enabled, the server will automatically issue a move command to your hero to move back to base whenever you crash, freeze, or lose your internet connection - Added new keybind: “Cancel And Hold Position” * Functions exactly like “Hold Position”, except it also cancels animations * Players who want this functionality can replace their current Hold keybinding with the new Cancel and Hold keybinding - A unit in the air no longer gains the 25% “uphill miss chance” evasion * Units stunned by Witch Slayer or Magmus or tossed by Pebbles won’t gain extra evasion * Couriers and Tundra bird won’t gain extra evasion - Health and Mana bars for heroes will now show the damage they take * This new ’shadowed’ bar can be turned off in the options menu - If the player drag-selects, and the current active control entity is not a hero, and the selection contains a hero, then the active control entity will become the first hero in the selection. * This allows players to drag-select ophelia + her creeps and ALWAYS have Ophelia as active, regardless of the last active unit. - Scorescreen now contains voting options (kick, pause, concede, remake) and add friend functionality - The camera will no longer shake when an effect (such as homecoming stone) is played in fog - Fix to properly calculate a player’s exp/min, even if he reached max level - Neutral creep agro range for allc reeps set to 300 (some were 250, some were 300) - Vulture Lord now has a +3 AOE armor aura - Fix to Kongor so he won’t wonk out and no one can hit him anymore - Added a visual effect for Main health bars, they now course with energy - Modified the internal random number generator to use a much higher quality distribution of random number - Dual target abilities now properly ignore trees if their target scheme ignores them - Hero health/mana bars are now shadowed with 500ms delay on the shadows - Gold lerps to its actual value over 350m - Toggles are correctly propagated to illusions * Fixes illusion steamboots, illusion fayde stance, etc Pre-Game - Added “Potential Hero Selection” functionality * At the hero selection screen, you can right-click on any hero to make it your “Potential Hero” * Spectators and anyone on your team can see your potential hero (the enemy team can’t) * If you run out of time, you will select that hero rather than randoming - Prevent the “5… 4… 3… 2… 1… Let’s get it on” countdown from happening after the hero selection screen - Loading bar now courses with energy - The game lobby will no longer display the message “PlayerName has connected.” once for their initial connection, and again when they have finished loading * It will now say “PlayerName is connecting.” and “PlayerName has connected.” to distinguish the different events - Set the max channel chat message (250), max game chat message (150), chat channel topic (140), and channel name length (30). - Channel messages will only play sounds when receiving a message in the current channel that has focus * This fixes all the sounds that used to play when a user was in multiple channels at the same time - The channel name + topic area of the channel is now truncated off properly and no longer wraps off the panel onto the rest of the UI for long channel topics - Added a hovertip to the channel name + topic so if the topic is 95+ chars, if you hover over it it displays the full topic, similar to how long game names work in the Public Game interface - The game lobby will now play the epic lobby.mp3 music - Moved the voip mute button/icon things to the small colored circle to the side of the player slot (which normally is only used for the right-click menu) in all game phases * The normal right-click menu (which is only available pre-hero-picker) now occupies the same spot used to show the player’s avatar/left-click to join button) General - Fixed a bunch of random crashes caused from clicking the “Disconnect” button * Before, clicking the button had a small random chance to corrupt a random place in memory that caused you to crash at a random time doing something random - Updated the wording of some of the tooltips to be a bit more clear - When viewing a player’s stats, “Public Statistics” is now selected by default (previously “Ranked Statistics”) - Prevent a buddylist bug when the user loses connection to the chat server, then reconnects to the chat server - Russian stringtables updated - Fixed lock camera on player not turning off after a replay - Profanity filter is now optional - Follow fix: If two players are following each other and one of them joins a game, the other one will now join that game instead of both of them disconnecting - Fixed a spelling error in the matchmaking interface - Fixed crash when CLIPBOARD selection is unowned and an attempt is made to paste - Fixed an issue that disconnected a user if they typed a player’s name into the IM window - Fix to the close button of the MOTD so you can click it easier - Fixed mousewheel events not having the correct coordinates in windowed mode - Re-organized the options menu slightly - The game list is no longer cleared when closed * The list will only auto-refresh when it is opened for the first time or a game starts - Fixed Official Stats or No Stats showing up when you invite someone to a game - Removed cast time on Taunt Items Courier - Will now be attacked by Towers and the Well Geometer’s Bane - Grants 0.1sec invulnerability on activation Hellflower - Damage increased from 40 to 45 Plated Greaves - Will no longer apply it’s buff to Wildsoul’s bear Puzzlebox - Recipe increased from 1100 to 1250 Shrunken Head - Added to the tooltip that it cannot be dispelled Steamstaff - Price lowered to 800 from 900 Stormspirit - No longer silences or perplexes, just stuns * This allows you to queue up orders while under it’s effects Heroes - Maliken, Warbeast, and Wildsoul transformations will no longer act stupid when Dark Lady Ults - Valkyrie Arrow, Devourer Hook, and Voodoo Casks will no longer hit couriers - Added new Legion Strength hero, Tundra * Based on Rexxar the Beastmaster from DotA Accursed - Fire Shield dispels stuns once again - Flame Consumption will no longer automatically activate below 400hp. Must be cast manually. * This means that silences/stuns/etc will prevent Accursed from triggering his ult - Staff of the Master now lets Accursed use Flame Consumption while silenced Arachna - Spider Sting will no longer stand there like a dummy if a hero blinked while the projectile was midair Behemoth - Initial 200/275/350 Magic damage on Shockwave is now Superior Magic, meaning it will go through magic immunity Bubbles - Shell Surf vision increased from 600 to 800 units and now keeps granting vision if it goes the max distance for 3.34 seconds. - Fixed a bug with Shell Toss that was resetting the cooldown incorrectly - Song of the Sea now hits units in fog and invisible units - Take Cover no longer perplexes - Kelp Field will no longer deal damage or stun magic immune heroes Chipper - Attack time increased from 350ms to 450ms Corrupted Disciple - Electric Tide now is now correctly displayed when originating from a position within fog Deadwood - Base strength increased from 23 to 25 - Base Armor increased from 2.24 to 2.74 - Creeps will no longer dispel the tree Engineer - Fixed the Turret’s attacks eating Nullstone - Tinker cooldown increased from 15 to 20 - Tinker manacost increased from 25 to 50 Forsaken Archer - Call of the Damn’s skeletons will no longer trigger neutrals to use their abilities Gauntlet - Infernal Instability now has an instant cast time - Cast range on Grapple increased from 625/800/975/1150 to 725/850/975/1150 Hammerstorm - Mighty Swing can now be toggled on and off Hellbringer - Base armor lowered from 2.4 to 1.4 - Life Void cooldown increased from 7 seconds to 10 seconds Magmus - Volcanic Touch now correctly deals damage to Mechanical units Maliken - Fixed tooltips - Possession manacost lowered from 150 to 100 Nymphora - Number of people taken with her Teleport increased from 0,1,2 to 1,2,3 additional targets per level Pandamonium - Slow from missing a Cannonball lowered from 4s to 2s Pollywog Priest - Max distance of Electric Jolt lowered by 200 Pyromancer - Phoenix Wave can now target both units and the ground Sand Wraith - Using Manifest no longer kills all active illusions Soul Reaper - Added to the ult tooltip to correctly state the cooldown changes to 70s at all levels with it Soulstealer - Fixed the “being knocked down” while using an item bug Succubus - Fixed a bug causing sleep to sometimes be removed instantly by a creep - Succubus’ Hold cooldown lowered from 120s at all levels to 120/110/100 Swiftblade - Base movespeed increased from 300 to 305 - Returned attack no longer triggers responses like Corrupted Disciple’s Static Discharge Valkyrie - Javelin will now leave lingering vision if it hits nothing - Tweaked Prism to correctly hit invulnerable allied heroes Wildsoul - Damage when the bear dies now properly goes through immunities - Updated his tooltip to reflect that he takes damage when his bear dies - Beardulon abilities reworked very slightly * Gains Return at level 1 * Gains Entangling Claws at level 2 * Gains Demolish at level 3 * Gains Magic Resist at level 4 - Wild cast time removed, letting him cast it on the run - Base movespeed while in Bear Form increased from 270 to 285 Wretched Hag - Bat Blast can now target both units and the ground Zephyr - Cyclone damage halved against non-hero units[/clip]